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How to fill out the score sheet and work the clock
The club has prepared the following documents to make scoring easy to understand and less stressful: Scoring made simple (pdf) The official FIBA basketball rules and the Eastern Districts Junior Basketball Association (EDJBA) bylaws are also useful: Official FIBA basketball rules (pdf) Requirements of scorers The duty parent needs to arrive at the venue at least 10 minutes before the game start time in order to fill out the names on the score sheet. Keep in mind that the scorer from the other team will also want to do likewise. The referees will start the clock on time and an unprepared scorer could incur a late start penalty for their team. Scorers are acting as officials of the association and officials of the game, therefore barracking is not permitted. Scorers need to support the referees and not abuse them. Filling in the names on the score sheet
The score sheet can be found on the score bench at the court that you are fixtured to play at. The scorer needs to bring with them a copy of the team sheet to fill in the singlet numbers and first and last names of the players. The full name(s) of the coach or coaches must also be filled in correctly in the space provided. Names of assistant coaches are not recorded. Remember to bring a pen as they are not supplied by venues.
Choose who will work the clock and who will fill in the score sheet The two scorers should score as a team. Both scorers must oversee what the other is doing to ensure 100% agreement with both the clock and the scoresheet. If there is any concern or disagreement, sound the siren upon the next referees' whistle to seek clarification. Scorers need to remain on the bench at half time and after the game to assist referees in checking the score sheet. Collecting and handling money and paying the venue manager
Can players who arrive after half time still play?
Yes. A player is allowed to play at any stage of the game as long as their name is on the score sheet before half time. If their name is crossed out at or after half time, it can be re-entered when they arrive and they pay their game fee when they arrive. Players do not have to be paid for before half time to be eligible to play. If names of players who have not arrived by half time are not crossed off at half time, they will instead be marked with '--->' and crossed off at the end of the game if they didn't turn up.
The alternating possession arrow, jump balls and jump ball situations (disputed possession)
Each game starts with a 'jump ball' which is the first and only jump ball of the game. At the start of the game the possession arrow is to be pointed straight up in the air. Once a team has possession the arrow is to be pointed in the opposite direction to that team's attacking goal. This is to show that the other team is to have the next disputed possession whenever a 'jump ball situation' arises. Thereafter the possession arrow is used to indicate which team's turn it is to take possession at a throw-in for all future jump ball situations during the game.
Marking technical fouls
To record a technical foul for a Coach or a Bench technical foul, write the word "Coach" or "Bench" in the players name column and write the letter "C" or "B" in the team fouls column.
Free throws table: how to record free throws (foul shots)
Referee hand signals - these have been taken from the FIBA rules. The following are only those most relevant to the score bench, but others are important too.
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